Virtual Worlds and the Future of Business Education - Ustream Video

This past Monday, Kelley Executive Partners Virtual Campus in Second Life hosted "Virtual Worlds and the Future of Business Education" -- a half-day virtual conference exploring the role of virtual worlds and social computing in evolving the role of executive education and changing the relationship between institutions of higher learning and global organizations. Presenters including John Cady, Executive Director of Kelley Executive Partners, Prof. Anne Massey of Kelley School of Business and corporate guests from IBM, Technology Intelligence Group, and Linden Lab, creators of Second Life. Over 80 people attended inworld, including representatives from IBM, Sun Microsystems, Microsoft, Alcoa and other large organizations; as well as scholars and educators from around the globe. An additional 80+ viewers attended proceedings via the realtime web and SL-to-web chat integration, enabling direct conversation with presenters and attendees. The interchange was a compelling mix of clear-sighted vision and collaborative problem-solving: as with most Second Life virtual events, the audience became important contributors to the discourse, sharing their considerable knowledge and insight. Thanks from Kelley Executive Partners to all participants and guests. We hope you all will stay in touch and remain part of the Kelley Executive Partners virtual community in Second Life as we collectively advance this vision of educational enrichment. And stay tuned for future events on Kelley Virtual Campus!

Virtual Worlds and the Future of Business Education

Please join us on Monday, September 15, 2008, from 1:00 PM-4:30 PM Eastern Time (10:00 AM-1:30 PM Pacific) for a half-day, immersive conference in Second LifeR and on the web, celebrating the debut of Kelley Executive Partners' Virtual Campus.

Affiliated with the Kelley School of Business at Indiana University, Kelley Executive Partners is one of the world's leading innovators in executive education. This half-day program brings together representatives of Kelley's global-class faculty, leading corporations and virtual world technologists, and will provide unique insight into the current value and potential of immersive social worlds to executive education, corporate/institutional learning partnerships, training, team building and related disciplines.

To attend:
- In Second Life (strongly encouraged), please create a Second Life account at:

- Via web video, no special preparation is required. URL will be forwarded by email.
ALL prospective attendees must RSVP at:

Following online RSVP, you will be contacted by email regarding scheduled Second Life orientation sessions, prior to the event, and given the URL for attending via web video. If you have difficulty with any aspect of Second Life account creation or event registration, please email for prompt assistance.

Full Event Description:
Virtual Worlds and the Future of Business Education
September 15, 2008
1:00 PM-4:30 PM Eastern, 10:00 AM-1:30 PM Pacific
Kelley Executive Partners Virtual Campus, Second Life

Emerging business challenges can only be met if global organizations cultivate management excellence and develop "leadership bench strength" at every level. This compels corporations to rethink executive education as an ongoing partnership with institutions of higher learning; themselves re-imagined as agile communities of expertise - empowered, but not bound by campus and location.

This half-day conference - held in Second Life and, via realtime video, on the web - brings together voices from across the Kelley School of Business and Indiana University communities, plus insight from corporate technologists, technology and business analysts and metaverse professionals. Presentations, panel discussions and activities will present a rich picture of current work and future potentials of this emerging medium for business education.

- Meet Kelley School of Business faculty now teaching in virtual world environments and exploring their use for global teaming and other critical business applications.

- Learn how virtual worlds are powering new ways of acquiring, representing and using actionable business intelligence: from market modeling and simulation, to product prototyping and usability analysis, to real-world data visualization, to new 'hybrid social network' models for identifying and sharing expertise.

- Gain insight on today's virtual world technology landscape, and hear from key corporate stakeholders now building the "open 3D internet."

- Participate! In open Q&A and informal conversation with the experts. And join in a fun and interactive exercise, demonstrating the power of virtual worlds for rapid learning, team building and innovation.

To attend:
- In Second Life (strongly encouraged), please create a Second Life account at:

- Via web video, no special preparation is required. URL will be forwarded by email.
ALL prospective attendees must RSVP at:

Presenters will include:

John Cady

John F. Cady, Executive Director, Kelley Executive Partners, was previously a Managing Director of Duke Corporate Education, the executive education practice at Duke University. At Duke's Fuqua School of Business, John was Associate Dean for Executive Programs and Associate Dean for Executive Education. Previously, John served for 11 years on the faculty of Harvard Business School, teaching in Harvard's executive and MBA programs. He has also served as Senior Lecturer at Massachusetts Institute of Technology's Sloan School of Management, where he taught in MIT's Senior Executive Program and the Sloan Fellows' Program. John was a co-founder and Managing Partner for The Center for Executive Development, one of the first professional service firms to focus exclusively on executive education.

Ken Hudson

Ken Hudson is Managing Director of the Virtual World Design Centre, Loyalist College. An expert in the uses and applications of social media in educational contexts, he established the Second Life program at Loyalist College which received the College's Ontario award for innovation for 2008. At Loyalist, Ken designs applied learning experiences using Second Life, including a recent Canadian border-crossing simulation. He is a regular speaker at conferences and online seminars. The Virtual World Design Centre at Loyalist works with educators and organizations to develop integrated virtual environments that support instructional outcomes. Ken was educated at the University of Toronto and at the Institute for the Psychological Study of the Arts (UF). He is a Senior Fellow at the Beal Institute for Strategic Creativity, Ontario College of Art and Design, Toronto.

John Lester

John Lester joined Linden Lab (the creators of Second Life) in 2005, bringing experience in online community development as well as a background in the fields of healthcare and education. Previously, John was the Information Systems Director for the Department of Neurology at Massachusetts General Hospital, where he pioneered the use of the web in 1993 to create online communities supporting patients dealing with neurological disorders. As a Research Associate in Neurology at Harvard Medical School, he also created online collaborative education environments for professors and students to advance the case-based teaching method in medical education.

John currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as Linden Lab's primary mentor and evangelist for people using Second Life for teaching, academic and healthcare research, medical education, simulation, and scientific visualization.

John lives in Boston, and is commonly referred to by his avatar's name in Second Life - "Pathfinder Linden." He frequently gives presentations at universities and conferences on how Second Life can be used as a platform for education and healthcare, focusing on strategies for success and sharing best practices. For more information, please see .

David Levine

David Levine, from IBM's TJ Watson Research Center, is a 23 year employee of IBM Research, with summer and university internships extending back another five years. His interests in Social computing and online collaboration extend back to work in 1982-1985 on IBM's online, BBS-style conferencing systems, and tools for sharing applications in the very early days of Personal Computing.

David has worked on a variety of projects in his IBM career, including network and systems management, Intelligent Agents, Reasoning engines, highly-distributed e-mail systems and policy-based reasoning systems.

His current work is focused on Virtual Worlds technology, and the long term implications of broadly deployed social collaboration tools. He works with Linden Lab's Architecture Working Group, and IBM's team on OpenSim - the opensource version of Second Life's server architecture. David's work focuses both on the technologies needed to permit interoperation between virtual worlds, and on policy and social implications of the open 3D internet.

Anne Massey

Anne Massey is the Dean's Research Professor and Professor of IS at Kelley. Her research focuses on how information technology (IT) - more specifically, how collaborative technologies - support individual, team, and organizational performance. She is currently engaged in research and teaching involving 3D virtual worlds and serious games. Her published research has appeared in leading academic and professional journals such as the Academy of Management Journal, MIS Quarterly, and the Communications of the ACM. Her research has been supported with funding from, among others, the Robert Wood Johnson Foundation, Xerox and Nortel. She has consulted on IT adoption and implementation to Eli Lilly & Company and many other organizations. She currently serves as Executive Director for the Information Management Affiliates Program, a university/industry cooperative, and is the former chair of the Information Systems (IS) Department. Massey has received numerous teaching awards, including the Teaching Excellence Recognition Award given by the trustees of Indiana University. She holds a Ph.D. from Rensselaer Polytechnic Institute.

Christian Renaud

Christian Renaud is CEO of Technology Intelligence Group, an early-stage technology analyst firm. The Technology Intelligence Group is an open network of key subject matter experts from diverse industries that provide their insights and experience to early adopter enterprise and public sector clients. (

Prior to founding Technology Intelligence Group, Christian ran the New Markets and Technology Group at Cisco Systems, chartered to identify, incubate and develop new billion-dollar businesses for Cisco. In addition to New Markets and Technologies, from 2006 to 2008, Christian also served as Cisco's Chief Architect of Networked Virtual Environments, developing the virtual collaborative teamspaces market and product strategy, leveraging immersive gaming technologies into enterprise collaboration.

He is a frequent keynote speaker at Serious Games and Virtual World conferences, a much-read author, and serves as an advisor and consultant to a number of startups and advisory boards. His personal blog is located at

Sarah Robbins

Sarah "Intellagirl" Robbins-Bell is a PhD candidate at Ball State University in Muncie, Indiana. She is also the Director of Emerging Technologies for Media Sauce and a higher education consultant helping colleges and universities integrate Web 2.0 technologies meaningfully into pedagogy. She is the coauthor of Second Life for Dummies. Her research has been featured in the New York Times, USA Today, and the Chronicle of Higher Education.

Carolyn Wiethoff

Carolyn Wiethoff is Clinical Associate Professor of Management and Entrepreneurship at the Kelley School of Business at Indiana University-Bloomington. She is also a Director of Executive Education for Kelley Executive Partners, and Faculty Director for Kelley's Young Women's Institute and Women in Business Initiative. Carolyn received her Ph.D. from The Ohio State University in Management and Human Resources, and has been on the Kelley faculty since 2000. Prior to graduate school, she had a 10-year career as a human resource consultant. Carolyn's research investigates the role of hidden diversity in the development of trust within and between work teams. Currently, she is also investigating generational differences in the classroom and workplace, with particular attention given to strategies for knowledge transfer between generations.

About Kelley School of Business

For nearly 90 years - first in Bloomington and later in Indianapolis, online, and for top companies - the Kelley School of Business has prepared students to lead organizations, start companies, develop new products and services, and shape business knowledge and policy.

Founded in 1920 as the Indiana University School of Commerce and Finance, the Kelley School has grown into one of the most respected business schools in the world. Our programs are consistently ranked among the best in the nation, our faculty members are internationally recognized for their teaching and thought leadership, and businesses worldwide hire our highly-qualified graduates.

About Kelley Executive Partners

In 1968, the Kelley School of Business of Indiana University, Bloomington IN, established its first corporate partnership in executive education, developing a custom program to meet a client's strategic business objectives. Since that time, Kelley Executive Partners has become a leader in executive education and our custom product line has grown extensively in scope and variety. The value of our programs is measured not only inside the classroom in terms of innovative learning environments, but also outside the classroom, resulting in improved organizational performance and breakthrough thinking.